Torii Major Update - TEOTB v2.0


Torii - The End of the Beginning

v 2.0

Hey! It’s been a long time!

I’ve been working on an update for Torii in my spare time. Torii TEOTB brings a lot of changes and improvements to the base game.

There have been many changes, and I focused on constructive feedback to rethink the game mechanics without losing its essence. Clearly, the rest mechanic was boring for players, so I started there. Now, it’s no longer necessary to rest, and the game focuses more on capturing hums to progress. Additionally, there is a significant change in the game's pacing.

NEW MECHANIC: STEALTH

Now, Ipa must hide in bushes and avoid being seen by hums. To capture them, she has to grab a fruit that makes them vulnerable. Now, the hums will be the ones running away from Ipa! This new mechanic is inspired by Pac-Man.

There are different ways to capture hums, depending on each player’s creativity. Ipa can use bait to lure them, wait in a bush until they approach, or simply chase after them. But be careful—some hums are faster than others, and some cannot be made vulnerable.

NEW PUZZLES

Time spent in the astral plane is no longer limited, meaning players can solve puzzles at their own pace. Additionally, physics-based objects have been added to make some puzzles more engaging. This allows players to solve them creatively in their own way.

COLLECTIBLES

Collectible [b]"rings"[/b] have been added. Some guide the player, while others are hidden in special areas. Collecting all the rings unlocks a new achievement, and they also serve a secret purpose.

VISUAL UPGRADES

Lighting has been improved, and many visual glitches have been fixed. I’ve also added visual effects to help guide players, alongside an overall improvement in the game’s art. The astral mode has seen significant changes, including adjustments to the color palette.

OPTIMIZATION

The game has been optimized, reducing CPU and GPU demand. Loading screens have been removed, so transitions between scenes are now seamless.

STORY

All dialogues have been revised or rewritten to align with the new narrative. Moswig will no longer slow down the player—he’ll say just enough without interrupting the gameplay. The story remains the same at its core, with Ipa searching for her sister, Lulu. However, the way the story is told has been modified to avoid interrupting the player, and now features two better-explained endings.

LANGUAGES

Japanese, Chinese, Italian, and Russian have been added.

As you can see, this update brings a whole new experience to the game, and there’s much more that I haven’t even mentioned here (animations, vfx ,sfx). My focus was on creating a lighter, more enjoyable experience, removing anything that might frustrate players without sacrificing the essence of the game.

I hope you enjoy these changes and the new Torii. I’d like to extend a [b]huge thank you[/b] to everyone who has supported this project from the beginning.

If you enjoy this update, please leave a review, it’s the best way to help me continue developing games.

Thank you so much, and all the best,

Moswig

Files

Torii 2.0 1 GB
54 days ago

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